When it comes to video games the genre lines are often blurred, and the true definition of what constitutes an adventure game can be elusive. Take for example 2006’s The Da Vinci Code. Although modeled after a thrilling book, released at the same time as the action-packed movie, and marketed as an action/adventure game, it remains, in fact, little more than a puzzle game. This begs the question, just what makes a good adventure game? The theories are varied.
Essential to any good game, not just adventure games, is a good story. Without it, players grow weary of mindless actions and quickly lose interest. Players aren’t looking to be part of an audience, however, they want to be involved in the story, and a good way to ensure involvement is to throw in an element of problem solving along with the story, be it solving a puzzle or fighting a bad guy. That problem solving often comes from a small set of characters or a singular character, which throws in an element of role playing to allow the gamer to immerse him or herself into the game.
What remains is a gap between storytelling and role playing, and this is where elements like character development, environment exploration, and community interactions come into play. No single one of these elements is the essential ingredient, and while some games prioritize one over the others, some games successfully combine elements to create an enjoyable experience.
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